The Vision and Graphics Lab (VGL) is a world-renowned research group focused on
state-of-the-art, photorealistic 3D morphable face modeling and authoring using deep
learning. In 2020, we developed the first real-time system that can produce a complete,
clothed human body including textures using only a single 2D view to digitize a
high-fidelity 3D body model. The VGL also developed a framework that takes a
single scan as input to generate a set of personalized facial blendshapes,
dynamic and physically-based textures, as well as secondary facial components
like teeth and eyeballs. (See our Publications page.)
In addition to the above mentioned research accomplishments, the Vision and Graphics
Lab has had the pleasure of working with top-tier talent, studio executives, commercial
research groups, and production teams working in film, games and new media. We deliver
high-resolution facial reflectance data from our light stage for film projects such as
Free Guy, Aladdin, Jungle Book, Logan, Bad Boys 3, Avatar 1,2 & 3, Thor Ragnarök,
and Wonder Woman 1984 (just to name a few).
Our partnerships within the entertainment industry help us uncover new challenges in the
virtual digital human space. These insights inform our research goals and push us to
investigate new and exciting capabilities. If you are interested in tech transfers including
light stage scan services and data, or light stage system transitions, please get in contact.
Processed Data Deliverables
Based on Company’s selection, USC can deliver the following Processed Data for each expression:
Scan*
*We also register the scans to a uniform topology(see Emily data), so the geometry and textures are corresponded across all scanned expressions. We can also wrap the scans to client provided topology if discussed before processing the scans.
Optional capture list, subject to COMPANY needs and discussion among the parties:
*For information about how to use the micro displacement map together with other texture maps, see: vgl.ict.usc.edu/Research/Microgeometry/ and vgl.ict.usc.edu/Research/SkinStretch/
Calibration material