Skin Microstructure Deformation GLSL Shaders

GLSL shader codes that accompany the paper Skin Microstructure Deformation with Displacement Map Convolution by Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbic, Hao Li, Abhijeet Ghosh, Paul Debevec.

They can be integrated to a renderer for simulating the dynamics of skin microstructures through displacement map convolution.

The shader codes compute per-pixel anisotropic strain field from a deformation matrix, and sharpen and blur microgeometry data to simulate stretching and compressing for improved dynamic deformation.

Terms of Use

NON-COMMERCIAL USE ONLY: By downloading this software you agree to use the software contained herein for internal, non-commercial research, evaluation or testing purposes only. Any use of the data generated by the software or its contents to manufacture or sell products or technologies (or portions thereof) either directly or indirectly for any direct or indirect for-profit purposes is strictly prohibited. Subject to the above conditions, this software is provided under the BSD-3 license, a copy of which is contained with the source or object code files downloaded.

CITATION: By downloading this software you agree to reference the publication Skin Microstructure Deformation with Displacement Map Convolution and acknowledge Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbic, Hao Li, Abhijeet Ghosh, and Paul Debevec as the source of the software and any data generated in any publications reporting use of it or any manual or document. A copy of all reports and papers that are for public or general release that use the data generated must be forwarded immediately upon release or publication to Kathleen Haase.

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