The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at wikihuman.org
The following graph explains the best method of applying the displacement maps
The following graph outlines the recommended method of building a shader network for the provided maps
Here is the OSL version of the shader
The Maya scene file supplied here contains the model and shaders. Note: Requires Maya 2015 or above and V-Ray 3.0 for Maya or above
The following are reference images and cameras. (Reference images in EXR format.)