paGAN: real-time avatars using dynamic textures (bibtex)
by Nagano, Koki, Seo, Jaewoo, Xing, Jun, Wei, Lingyu, Li, Zimo, Saito, Shunsuke, Agarwal, Aviral, Fursund, Jens and Li, Hao
Abstract:
With the rising interest in personalized VR and gaming experiences comes the need to create high quality 3D avatars that are both low-cost and variegated.
Reference:
paGAN: real-time avatars using dynamic textures (Nagano, Koki, Seo, Jaewoo, Xing, Jun, Wei, Lingyu, Li, Zimo, Saito, Shunsuke, Agarwal, Aviral, Fursund, Jens and Li, Hao), In SIGGRAPH Asia 2018 Technical Papers, 2018.
Bibtex Entry:
@inproceedings{nagano2018pagan,
	title = {paGAN: real-time avatars using dynamic textures},
	author = {Nagano, Koki and Seo, Jaewoo and Xing, Jun and Wei, Lingyu and Li, Zimo and Saito, Shunsuke and Agarwal, Aviral and Fursund, Jens and Li, Hao},
	booktitle = {SIGGRAPH Asia 2018 Technical Papers},
	pages = {258},
	year = {2018},
	organization = {ACM},
	abstract = {With the rising interest in personalized VR and gaming experiences comes the need to create high quality 3D avatars that are both low-cost and variegated.}
}
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