by von der Pahlen, Javier, Jimenez, Jorge, Danvoye, Etienne, Debevec, Paul, Fyffe, Graham and Alexander, Oleg
Abstract:
This course explains a complete process for creating next-generation realtime digital human characters, using the Digital Ira collaboration between USC ICT and Activision as an example, covering highres facial scanning, blendshape rigging, video-based performance capture, animation compression, realtime skin and eye shading, hair, latest results, and future directions.
Reference:
Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters (von der Pahlen, Javier, Jimenez, Jorge, Danvoye, Etienne, Debevec, Paul, Fyffe, Graham and Alexander, Oleg), In SIGGRAPH '14 ACM SIGGRAPH 2014 Courses, ACM Press, 2014.
Bibtex Entry:
@inproceedings{von_der_pahlen_digital_2014,
address = {Vancouver, British Columbia, Canada},
title = {Digital {Ira} and {Beyond}: {Creating} {Photoreal} {Real}-{Time} {Digital} {Characters}},
isbn = {978-1-4503-2962-0},
shorttitle = {Digital ira and beyond},
url = {http://ict.usc.edu/pubs/Digial%20Ira%20and%20Beyond%20-%20Creating%20Photoreal%20Real-Time%20Digital%20Characters%20(course%20notes).pdf},
doi = {10.1145/2614028.2615407},
abstract = {This course explains a complete process for creating next-generation realtime digital human characters, using the Digital Ira collaboration between USC ICT and Activision as an example, covering highres facial scanning, blendshape rigging, video-based performance capture, animation compression, realtime skin and eye shading, hair, latest results, and future directions.},
booktitle = {{SIGGRAPH} '14 {ACM} {SIGGRAPH} 2014 {Courses}},
publisher = {ACM Press},
author = {von der Pahlen, Javier and Jimenez, Jorge and Danvoye, Etienne and Debevec, Paul and Fyffe, Graham and Alexander, Oleg},
month = aug,
year = {2014},
keywords = {Graphics, UARC},
pages = {1--384}
}