by Hu, Liwen, Bradley, Derek, Li, Hao and Beeler, Thabo
Abstract:
Physical simulation has long been the approach of choice for generating realistic hair animations in CG.
Reference:
Simulation-ready hair capture (Hu, Liwen, Bradley, Derek, Li, Hao and Beeler, Thabo), In Computer Graphics Forum, volume 36, 2017.
Bibtex Entry:
@inproceedings{hu2017simulation,
title = {Simulation-ready hair capture},
author = {Hu, Liwen and Bradley, Derek and Li, Hao and Beeler, Thabo},
booktitle = {Computer Graphics Forum},
volume = {36},
number = {2},
pages = {281--294},
year = {2017},
organization = {Wiley Online Library},
abstract = {Physical simulation has long been the approach of choice for generating realistic hair animations in CG.}
}