The Wikihuman Project
FMX 2015    USC Institute for Creative Technologies    Digital Human League   

NOTE: By downloading this image, you agree to use this image for research and illustration purposes only, not to transfer or redistribute this image and that you will not use this image for commercial purposes or for resale.

Seven years after Digital Emily was created, Emily O'Brien was generous enough to have herself scanned again, this time at much higher resolution and fidelity. This scan is the first subject used in the Wikihuman project. This data, along with work done by the Digital Human League is now available for download.
Introduction

The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at wikihuman.org

Shaders

The following graph explains the best method of applying the displacement maps



The following graph outlines the recommended method of building a shader network for the provided maps


Here is the OSL version of the shader

Maya scene file

The Maya scene file supplied here contains the model and shaders. Note: Requires Maya 2015 or above and V-Ray 3.0 for Maya or above

Downloads


Model: The model is provided in Alembic format and OBJ format.



diffuse

Specular

Single Scatter

Displacement

Displacement Mask

Micro Geometry Displacement

Alembic Scene
Emily_2_1_Alembic_Scene.abc

Maya Scene
Emily_2_1_Maya_Scene.ma

3Ds Max Scene (2014)
Emily_2_1_Max2014.zip

OBJ File
Emily_2_1_OBJ.zip

Maps
Emily_2_1_Textures.zip

Shader
DigitalEmily2_OSL.zip

Reference
DigitalEmily2_Unpolarized.rar
DigitalEmily2_FlashParallel.rar
DigitalEmily2_FlashCross.rar
DigitalEmily2_SpecularOnly.rar